Reflections as a designer
- Rachel Koo
- Apr 8, 2020
- 2 min read
Updated: Apr 9, 2020
I believe that my design skills are minimal. I took design during my years in high school. It WAS helpful - I was able to learn how to use Photoshop and basic design processes, but it did not put me up to the level where companies would hire me. I decided to study design at the University of Auckland to further enhance my design skills into something much more significant and useful for my career. I also have interests in a wide range of subjects, so I thought design would be the right choice since, as a designer, you're being tasked with a variety of different and exciting projects while meeting new people. I can see evidence of this from quotes of other designers such as Pete Low, a game designer at Chunk, "In over 17 years of working in the video game industry I can't say that I've had a typical working day, which I'm sure is why I still love the job." (Lake, 2013) Learning design has been fascinating. There were so many processes and theories behind each design practice that I never knew. I learned about the importance of composition, colour theory, signifiers, salience, methods behind design such as the diamond-shaped framework, and so much more. I hope that with this knowledge and future studies in this subject, I could become a designer that I would be proud of. I am interested in the design discipline of game design, as I've always loved games and creating stories since I was young. Game design also takes up a variety of different design roles within their role, such as coding, user interface design, 3D modelling, drawing, and much more (Pomroy, 2019), which is why I think that it is right for me. I enjoy being able to explore and work on a variety of roles.
In the future, I would love to think that I have become a professional level designer specialising in game design after finishing my design course. I want to work for a creative entertainment company that creates mainly games or films such as Weta Workshops, Nintendo, Sony, and more. Or maybe create a successful indie game with a small group of like-minded individuals.
References:
Chris Lake. (2013, June 18). A day in the life of a... Games Designer. Econsultancy
Kathryn Pomroy. (2019, July 1). Components of Video Game Design. The Art Career Project.
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